![]() tSize(window.innerWidth, window.innerHeight) ĭ(renderer.domElement) Ĭonst geometry = new THREE.PlaneGeometry(chunkSize, chunkSize) Ĭonst material = new THREE. Create sceneĬonst camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000) Ĭonst renderer = new THREE.WebGLRenderer() So when i click on left-top corner of the plane, I want to get the coordinate in the matrix (0,0), and when click on the right-bottom corner of the plane - (9, 9) coordinate Setup the sceneĪdded there a little description too // 1. Let's say the ChunkSize parameter is 10, which means I have an imaginary 10x10 matrix. When I click on a plane, I want to determine to which "imaginary matrix" coordinate belongs this world coordinate (intersaction coordinate). I'm using a PerspectiveCamera which follows the player's position. Also i have another object, let's call it a player, that moves on our plane. I set the size of the plane based on the chunkSize parameter. I will be very grateful for your help! Description: MouseEvent.Hi! I faced a tricky task that I can't solve for a long time. MouseEvent.x Read onlyĪlias for MouseEvent.clientX. The amount of pressure applied when clicking. MouseEvent.webkitForce Non-standard Read only This lets you, for example, determine whether a mouse event was generated by an actual mouse or by a touch event (which might affect the degree of accuracy with which you interpret the coordinates associated with the event). The type of device that generated the event (one of the MOZ_SOURCE_* constants). MouseEvent.mozInputSource Non-standard Read only ![]() Instead of using this deprecated (and non-standard) property, you should use PointerEvent and look at its pressure property. The amount of pressure applied to a touch or tablet device when generating the event this value ranges between 0.0 (minimum pressure) and 1.0 (maximum pressure). MouseEvent.mozPressure Non-standard Deprecated Read only Returns true if the shift key was down when the mouse event was fired. The Y coordinate of the mouse pointer in global (screen) coordinates. The X coordinate of the mouse pointer in global (screen) coordinates. The secondary target for the event, if there is one. The Y coordinate of the mouse pointer relative to the whole document. The X coordinate of the mouse pointer relative to the whole document. ![]() The Y coordinate of the mouse pointer relative to the position of the padding edge of the target node. The X coordinate of the mouse pointer relative to the position of the padding edge of the target node. John Au-Yeung 66K Followers Web developer. Refresh the page, check Medium ’s site status, or find something interesting to read. The Y coordinate of the mouse pointer relative to the position of the last mousemove event. How to Track the User’s Mouse’s Position with JavaScript by John Au-Yeung JavaScript in Plain English 500 Apologies, but something went wrong on our end. ![]() The X coordinate of the mouse pointer relative to the position of the last mousemove event. Returns true if the meta key was down when the mouse event was fired. Returns the vertical coordinate of the event relative to the current layer. Returns the horizontal coordinate of the event relative to the current layer. Returns true if the control key was down when the mouse event was fired. The Y coordinate of the mouse pointer in local (DOM content) coordinates. The X coordinate of the mouse pointer in local (DOM content) coordinates. The buttons being pressed (if any) when the mouse event was fired. The button number that was pressed (if applicable) when the mouse event was fired. Returns true if the alt key was down when the mouse event was fired. This interface also inherits properties of its parents, UIEvent and Event. MozMousePixelScroll Non-standard Deprecated.contentvisibilityautostatechange Experimental.
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